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#latency#virtualreality#buffering
1.1K subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
279K views9 years ago5 recommendations
Systems programmingGraphics and audioPerformance and optimizationRenderingEmbedded systems
John Carmack discusses the challenges of end-to-end latency in virtual reality, explaining how buffering and hardware-software coordination affect performance.
To kick off our Spring 2017 Commencement, we asked honorary doctorate recipient, John Carmack, to speak to students and community members on campus here at UMKC.What people say. Highly recommended as an eye-opening talk on end-to-end latency and systems engineering.
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