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On “Ultima Online spent years developing a system that was destroyed by players”
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Intermediate. Assumes working knowledge.
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Game developmentHistory and culturePostmortems and making-ofGame designHistory of computing
The creators of Ultima Online discuss the development, server architecture, and unexpected player behaviors of the pioneering MMO.
In this 2018 GDC session, Raph Koster, Starr Long, Richard Garriott de Cayeux & Rich Vogel talk about the things that went wrong and right during the development and operation of Ultima Online. Register for GDC: ubm.io/2gk5KTU Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Recommended for its transparent and fascinating look into early MMO development, player behavior, and server architecture.
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