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"Devs Play" S1E06 - Psychonauts "The SMK Speedrun" [1/1]

Double Fine

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Beginner. No background in the topic needed.

569K views11 years ago3 recommendations

Game developmentGame designGame programmingDebugging

Speedrunner SMK demonstrates glitches and exploits in Psychonauts while creator Tim Schafer and the development team react and explain the bugs.

In the season finale of DEVS PLAY, speedrunner Stephen "SMK" Kiazyk sits down with Tim Schafer and members of the Psychonauts development team to demonstrate how certain bugs and glitches can be exploited to skip entire sections of the game. DEVS PLAY is an original series presented by Double Fine and 2 Player Productions that combines the running commentary of a traditional Let's Play with the perspective of experienced game developers. Each episode this season will feature at least one member of the Double Fine family with occasional appearances by developers that actually worked on the games being played. Original Air Dates: 12/23 - The Lion King 12/30 - Earthbound (The Mother Trilogy) 1/6 - Gauntlet DS [featuring Mike Mika] 1/13 - The Legend of Zelda 1/20 - Doom [featuring John Romero] 1/27 - Psychonauts [featuring Tim Schafer + members of the original team] Original music for this series was composed by Orange Drink: orangedrinkmusic.com soundcloud.com/orangedrink More Videos from 2 Player and Double Fine Productions Psychonauts 2 - Everything on the return of Double Fine’s most celebrated creation, including the mini doc series “The Color of the Sky in Your World” featuring members of the original team reflecting on the development of Psychonauts. youtube.com/playlist?list=PLIhLvue17Sd4GF6MwwYjHDItrnY-UAklE Double Fine Adventure! - Epic video series chronicling the creation of Double Fine’s “Broken Age” youtube.com/playlist?list=PLIhLvue17Sd7F6pU2ByRRb0igiI-WKk3D Devs Play Season 2 - Special season focused on platform action games featuring games such as Prince of Persia: Sands of Time, Spyro the Dragon, and Beyond Good and Evil youtube.com/playlist?list=PLIhLvue17Sd5E75N5z8hK0-X7LXgGsJA5 Devs Play Season 1 - Celebrated developers play their classic games alongside the team at Double Fine, including titles such as The Legend of Zelda, Lion King, and Doom. youtube.com/playlist?list=PLIhLvue17Sd6u2akeZZdYVBxNtfWZPm5W Massive Knowledge - The team behind MASSIVE CHALICE shares their professional work experience in this series that serves as an introduction to working in the game industry. youtube.com/playlist?list=PLIhLvue17Sd4r9w-ko8BkqFfUSBT1Wz4Y Amnesia Fortnight 2014 - Double Fine’s game jam continues with a new mix of community selected titles and special guest project lead Pendleton Ward. youtube.com/playlist?list=PLIhLvue17Sd7Y5qXNqV1wDPtdNPjZ-tw0 Amnesia Fortnight 2012 - Double Fine sets aside 2 weeks to break the company up into small teams to develop a selection of community voted game ideas into functioning prototypes. youtube.com/playlist?list=PLIhLvue17Sd7ifSsJancSfPUVM8RnGwcl Trailers - An ongoing collection of all the trailers Double Fine has released to support their games over the years. youtube.com/playlist?list=PLIhLvue17Sd6eSAl_j9SlTk_N3O3pG3CE The Making of Grim Fandango - A short series of videos highlighting the

Why it's here

3 people recommend this

What people say. Highly recommended for its entertaining and insightful look at game developers reacting to and explaining exploits in their own game.

franknineon Hacker News • Recommends

On “I thought I made a hard game and then speedrunners destroyed it”

For people who like this post, I highly recommend "Devs Play" S1E06 - Psychonauts "The SMK Speedrun" by Double Fine Production: link to this video They had a speedrunner running their game in front of the development team which is hilarious.

radnoron Hacker News • Recommends

On “Why Adventure Games Suck (1989)”

You might be interested in watching this speedrunner go through Psychonauts while the entire dev team watches. I found it entertaining and much more fun than trying to play it myself. :) link to this video

8K832d7tNmiQon Hacker News • Recommends

On “Overhauling Mario 64's code to reach 30 FPS and render 6x faster on N64 [video]”

Psychonaut's dev reaction is my favorite one because they had one-to-one with a speedrunner talking about every game exploits used to get the fastest time possible.1 1: link to this video