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#rust#gfx-rs#wgpu

gfx-rs lessons learned by @Kvark - Rust Graphics Meetup #1

Rust Game Development

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Graphics and audioSoftware designRenderingAPI design

Dzmitry Malyshau shares the history, design decisions, and lessons learned from developing the gfx-rs graphics library in Rust.

gfx-rs survived Rust stabilization. It survived the coming of DX12 and Vulkan. But now, the repository is in maintenance mode. This foundational project was used in many libraries and applications across the Rust graphics landscape (ggez, Amethyst, Veloren, and wgpu, to name a few). What tales can the elder graphics library tell the future generations? Links: - github.com/gfx-rs/gfx - gfx-rs.github.io/2021/07/16/release-0.9-future.html - kvark.github.io/3d/api/vulkan/2021/06/20/vulkan-alignment.ht… - github.com/gfx-rs/portability/issues/250 You can learn more about the Rust Graphics Meetup and see slides here: github.com/gfx-rs/meetup

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1 person recommends this

What people say. Recommended for its valuable insights into API design and the evolution of the Rust graphics ecosystem.

u/othermikein r/rust • Recommends

On “This Month in Rust GameDev #26 - September 2021”

I'm watching kvark's gfx-rs lessons learned talk now, there's some good stuff on API design and a nice ego-less tone.