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#motionblur#jumpfloodalgorithm#godot

How I Solved Real Time Motion Blur

Sphynx_Owner

2.2K subscribers • 1 video on Hallway

YouTube

Intermediate. Assumes working knowledge.

63K views2 years ago2 recommendations

Graphics and audioGame developmentRenderingGame programming

Why it's here

2 people recommend this

What people say. Recommended for its novel application of the Jump Flood Algorithm to solve common artifacts in real-time motion blur.

u/corysamain r/GraphicsProgramming • Recommends

Using the Jump Flood Algorithm to Dilate Velocity Maps in the application of Believable High Range High Fidelity Motion Blur

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Jump Flood Algorithm Driven Motion Blur Godot plugin, demo and a paper https://github.com/sphynx-owner/JFA_driven_motion_blur_demo