u/corysamain r/GraphicsProgramming • Recommends
Using the Jump Flood Algorithm to Dilate Velocity Maps in the application of Believable High Range High Fidelity Motion Blur
#motionblur#jumpfloodalgorithm#godot
2.2K subscribers • 1 video on Hallway
Intermediate. Assumes working knowledge.
63K views2 years ago2 recommendations
Graphics and audioGame developmentRenderingGame programming
An explanation of how to use the Jump Flood Algorithm to dilate velocity maps for high-fidelity real-time motion blur.
Demo: github.com/sphynx-owner/JFA_driven_motion_blur_demo/tree/mas… Addon: github.com/sphynx-owner/JFA_driven_motion_blur_addon Paper I wrote on the matter: drive.google.com/uc?export=download&id=1AIhUjVaJCwRsbfv1POLk… Sources used in this video: docs.unity3d.com/2017.4/Documentation/Manual/PostProcessing-… john-chapman-graphics.blogspot.com/2013/01/per-object-motion… casual-effects.com/research/McGuire2012Blur/McGuire12Blur.pd… docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/P… comp.nus.edu.sg/~tants/jfa/rong-guodong-phd-thesis.pdf youtube.com/watch?v=A0pxY9QsgJE youtube.com/watch?v=-lEeBwNdfw4&t=643s comp.nus.edu.sg/~tants/jfa-variants/jfa-variants.pdf github.com/cecarlsen/SDFTextureGenerator youtube.com/watch?v=kaQjjvsTQjE comp.nus.edu.sg/~tants/softShadow/jfaSoftShadow-techreport.p… docs.unrealengine.com/4.27/en-US/BuildingWorlds/LightingAndS… Hope you guys found this interesting, and hope you find the demo and effect in general as cool as I have. Would love to hear some feedback regarding the video, paper, and effect itself.What people say. Recommended for its novel application of the Jump Flood Algorithm to solve common artifacts in real-time motion blur.
u/corysamain r/GraphicsProgramming • Recommends
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