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#pokemonyellow#gameboy#arbitrarycodeexecution

Pokemon Yellow Total Control Hack

Aurelia

128 subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • May be out of date. Uploaded 14 years ago, in an area where tools change fast.

Advanced. Deep dive for people who know the field.

302K views14 years ago1 recommendation

SecurityGame developmentExploits and vulnerabilitiesRetro games and consoles

A demonstration of using save corruption and in-game items to achieve arbitrary code execution and reprogram Pokemon Yellow.

If you like this, you might also want to watch the excellent video by FractalFusion. youtube.com/watch?v=3UnB1fomvAw After corrupting the memory by turning off the power during a save, I can use in-game items to reprogram the game. This project took about three months to complete. Everything you see here is possible on a real Gameboy Color. source code available at hg.bortreb.com/vba-clojure vbm file available at aurellem.org/pokemon-hack/rlm-yellow-hack.vbm special thanks to: tasvideos.org/2913S.html for the save corruption hack which is used at the start of this run. everyponysings.com/ for providing the midi file I used to create the song at the end. zophar.net/ for the terminal font. For more explanation, visit aurellem.org/vba-clojure/html/total-control.html I've submitted it to TASVideos! tasvideos.org/3767S.html Published at TASVideos! tasvideos.org/2187M.html Featured on hackaday: hackaday.com/2012/11/24/programming-a-game-boy-while-playing…

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