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Game developmentHistory and cultureGame programmingRetro games and consolesHistory of computing
Andy Gavin shares the technical and creative history of developing Crash Bandicoot at Naughty Dog, including their use of custom Lisp dialects.
Ars Technica is proud to present our extended interview with Crash Bandicoot co-creator Andy Gavin. Andy goes into deep, engaging detail in relating the saga of how he brought Crash Bandicoot to life alongside Naughty Dog co-founder Jason Rubin. #stayhome and learn #withme Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars TechnicaWhat people say. Recommended as a fascinating and detailed look into retro game development, custom Lisp tools, and the history of Naughty Dog.
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