Skip to content
0:00 / 0:00

#crashbandicoot#gool#lisp

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Ars Technica

390K subscribers • 8 videos on Hallway

YouTube
  • Recommended by 5 people: 4 on Hacker News and 1 on Lobsters.
  • Presented by Andy Gavin, co-creator of Crash Bandicoot
  • May be out of date. Uploaded 6 years ago, in an area where tools change fast.

Beginner. No background in the topic needed.

246K views6 years ago5 recommendations

Game developmentHistory and cultureGame programmingRetro games and consolesHistory of computing

Andy Gavin shares the technical and creative history of developing Crash Bandicoot at Naughty Dog, including their use of custom Lisp dialects.

Ars Technica is proud to present our extended interview with Crash Bandicoot co-creator Andy Gavin. Andy goes into deep, engaging detail in relating the saga of how he brought Crash Bandicoot to life alongside Naughty Dog co-founder Jason Rubin. #stayhome and learn #withme Connect with Ars Technica: Visit ArsTechnica.com: arstechnica.com Follow Ars Technica on Facebook: facebook.com/arstechnica Follow Ars Technica on Google+: plus.google.com/+ArsTechnica/videos Follow Ars Technica on Twitter: twitter.com/arstechnica Crash Bandicoot Co-Creator Andy Gavin: Extended Interview | Ars Technica

Why it's here

5 people recommend this

What people say. Recommended as a fascinating and detailed look into retro game development, custom Lisp tools, and the history of Naughty Dog.

rgbrgbon Hacker News • Recommends

On “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”

Cool, thanks for sharing that. I had no idea Andy Garvin was on hn, but makes sense :)! I had a vague memory that Super Mario 64 also used lisp and when I googled, I found him again 0. You've likely seen this, but I recently watched and loved this extended interview with him about making Crash Bandicoot 1. Really made me want to look more into making video games. 0: link 1: link to this video

bmitcon Hacker News • Recommends

On “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”

…aughty Dog. He came from MIT and was a student of Rodney Brooks. link link If someone hasn't seen it, his episode on Ars Technica's War Stories was awesome. He seems to be a hacker's hacker. It's a fascinating story because it's not really how I personally work (internally), so it's fun hearing someone describe just diving in like that. link link to this video It was my understanding that Racket wasn't in use anymore at Naughty Dog. It would be cool if there was an update or someone who knows (I know Dan is no longer at Naughty Dog), because unfortunately the tale of Lisps in companies is normally that it eventually gets replaced or set aside (where new stuff is built in something else).…

inactive-useron Lobsters • Recommends

Crash Bandicoot Co-Creator Andy Gavin: Extended Interview

djmipson Hacker News • Recommends

On “A Closer Look at the Super NES Doom Source Code Release [video]”

Check out Coding Secrets. There are probably a number of videos on this channel that you might enjoy. Some of it is newer and in the 3D era but it goes back into the 8 + 16 bit days as well. link And his original Game Hut channel. link And of course, even though this is Playstation the extended interview with Andy Gavin is fascinating. link to this video

bigdubson Hacker News • Recommends

On “OpenGOAL: Port of Jak and Daxter, written in GOAL, a custom Lisp by Naughty Dog”

The ars technica extended interview with Andy Gavin is a great watch (mentions lisp from his time at MIT) link to this video

pjmlpon Hacker News • Mentions

On “Godot 4.0 will get a new lightmapper”

Yes it is, we are just back in 1983 in what concerns play stores. link Game publishers love exclusives, it means there is no way copy cats land on the same medium. For example, how Naughty Dog tried to turn Crash Bandicoot into Sony's mascot against Sega's Sonic. "Crash Bandicoot Co-Creator Andy Gavin: Extended Interview" link to this video It is ironic how disparate these kind of discussions on HN feel versus the general themes on game developer forums, magazines and conferences. Same thing with APIs, on game developer universe "what cool things can I do with it" , here "boo yet another way for the man to subjugate us" .

franknineon Hacker News • Mentions

On “GameLisp: Scripting language for Rust game development”

Found an old postmortem on Jak and Daxter from 2002 talking about pros and cons of using GOAL: link And Andy Gavin talked briefly about GOOL on Ars Technica Crash Bandicoot interview: link to this video It seems Naughty Dog later decided not to maintain their own Lisp and moved to Racket: link I am really curious about how they use Lisp nowadays.

sshumakeron Hacker News • Mentions

On “Ask HN: Who is hiring? (March 2024)”

…tery. Get in on the ground floor and work directly alongside a living legend and a small team of world-class talent. Lead Mobile Engineer - Swift and C/C++, CoreML a plus AI engineer - Finetuning/Retraining LLMs (LLama/Mixtral/etc), MLOps a plus If interested, reach out to me at: scott@persona-ai.ai 1 Andy Gavin on the Making of Crash Bandicoot: link to this video…

sshumakeron Hacker News • Mentions

On “Ask HN: Who is hiring? (May 2024)”

…ry. Get in on the ground floor and work directly alongside a living legend and a dream team of world-class talent. We're looking for someone who has deep experience with CoreML and optimizing model inferencing for mobile usage (e.g. ANE on iOS). If interested, reach out to me at: scott@persona-ai.ai 1 Andy Gavin on the Making of Crash Bandicoot: link to this video…