panzerboileron Hacker News • Recommends
On “Making a falling sand simulator”
#noita#fallingsand#cellularautomata
555K subscribers • 54 videos on Hallway • Conference channel
Advanced. Deep dive for people who know the field.
287K views6 years ago7 recommendations
Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game engineRendering
Petri Purho explains the technical implementation of Noita's falling-sand physics engine, including cellular automata scaling and multithreading.
In this 2019 GDC session, Nolla Games' Petri Purho talks about the technical details of Noita's physics engine, including scaling up the falling sand simulation to support large continuous worlds and integrating destructible rigid body physics, while demonstrating the emergent physics based gameplay. Register for GDC: ubm.io/341ZiaZ Join the GDC mailing list: gdconf.com/subscribe Follow GDC on Twitter: twitter.com/Official_GDC GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.What people say. Highly recommended for its detailed breakdown of cellular automata, falling-sand physics, and multithreading in game engines.
panzerboileron Hacker News • Recommends
On “Making a falling sand simulator”
hopfogon Hacker News • Recommends
On “Web Game Engines and Libraries”
hopfogon Hacker News • Recommends
On “Ask HN: What are you working on? (August 2026)”
endgameon Hacker News • Recommends
On “Lemmings 2: The Tribes”
zubspaceon Hacker News • Recommends
On “30 years later, QBasic is still the best”
Impossibleon Hacker News • Recommends
On “The Powder Toy”
bo0tzzon Hacker News • Recommends
On “Making a falling sand simulator”
thezipcreatoron Hacker News • Recommends
On “Sandboxels”
dmitriidon Hacker News • Mentions
On “Porting 58k lines of D and C++ to Jai”
itishappyon Hacker News • Mentions
On “Game Programming in Prolog”