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#nes#zelda#assembly

Zelda Drops and RNG - Behind the Code

Displaced Gamers

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  • Recommended by 1 person: 1 in engineering communities.

Intermediate. Assumes working knowledge.

81K views5 years ago1 recommendation

Game developmentComputer scienceRetro games and consolesAlgorithmsGame programming

An analysis of the NES Legend of Zelda assembly code to explain how random number generation and item drops work.

Item drop explanations plus code walks for random number generation and random drops. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - patreon.com/displacedgamers Twitter: twitter.com/DisplacedGamers Facebook: facebook.com/DisplacedGamers/ Instagram: instagram.com/displacedgamers/ Music by: youtube.com/user/HariboOSX youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw Featured Game Genie Code: (Take note that I have not tested this with a real cartridge) Force item drops: AEVLLAPP Intro Four RAM Locations 10th Enemy Has the Bomb Some Caveats Strategies Drop Oddities RNG Code Walk A Random Drop Example Outro #ZELDA #CODE #PROGRAMMING

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1 person recommends this

What people say. Recommended as a fascinating deep dive into retro game assembly code and random number generation mechanics.

u/rolfrin r/ReverseEngineering • Recommends

Zelda Drops and RNG - Behind the Code YouTube