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#3dprojection#rotationmatrix#wireframe

One Formula That Demystifies 3D Graphics

Tsoding

165K subscribers • 25 videos on Hallway

YouTube

Beginner. No background in the topic needed.

1.1M views10 months ago2 recommendations

Graphics and audioComputer scienceRenderingMath for programmers

Tsoding explains the fundamental mathematical formula behind 3D projection and rotation, demonstrating it with a simple HTML Canvas implementation.

References: - Rotation Matrix: youtube.com/watch?v=EZufiIwwqFA - Penger Model: github.com/Max-Kawula/penger-obj - Source Code: github.com/tsoding/formula Chapters: - - Intro - - HTML Canvas - - Screen Coordinates - - 3D projection - - Z Translation - - XZ Rotation - - Wireframe - - Why does it even work? - - Penger - - Outro Support: github.com/tsoding/donate

Why it's here

2 people recommend this

What people say. Recommended as a wonderfully simple explanation of the math behind 3D rendering from scratch.

u/Dr_King_Schultz__in r/GraphicsProgramming • Recommends

3D rendering in the terminal from scratch I discovered this wonderful explanation by tsoding on a simple maths formulae for 3D rendering. I figured why not try it out in the terminal too, made from scratch :)

inactive-useron Lobsters • Recommends

One formula that demystifies 3D graphics