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Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019 | Unreal Engine

Unreal Engine

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  • Presented by Marcus Wassmer, Epic Games
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Advanced. Deep dive for people who know the field.

43K views7 years ago1 recommendation

Graphics and audioSystems programmingUnity, Unreal and GodotRenderingPerformance and optimization

Marcus Wassmer explains how Epic Games refactored the Unreal Engine mesh drawing pipeline to support ray tracing and GPU-driven rendering.

In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development. Download Unreal Engine 4 for free: unrealengine.com

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1 person recommends this

What people say. Recommended for its deep dive into modern game engine rendering pipeline architecture and refactoring.

u/corysamain r/GraphicsProgramming • Recommends

Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019