u/corysamain r/GraphicsProgramming • Recommends
Refactoring the Mesh Drawing Pipeline for Unreal Engine 4.22 | GDC 2019
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Advanced. Deep dive for people who know the field.
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Graphics and audioSystems programmingUnity, Unreal and GodotRenderingPerformance and optimization
Marcus Wassmer explains how Epic Games refactored the Unreal Engine mesh drawing pipeline to support ray tracing and GPU-driven rendering.
In this GDC 2019 talk, Epic’s Marcus Wassmer provides a better understanding of how the renderer has been refactored to pave the way for future improvements in ray tracing efficiency and GPU-driven rendering in Unreal Engine 4.22. Learn how these changes will impact project-specific engine modifications, the new auto-instancing functionality, and what it will mean for future development. Download Unreal Engine 4 for free: unrealengine.comWhat people say. Recommended for its deep dive into modern game engine rendering pipeline architecture and refactoring.
u/corysamain r/GraphicsProgramming • Recommends