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#unity#non-euclideangeometry#hyperbolica

Pushing Unity To The Limit - Hyperbolica Devlog #6

CodeParade

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Intermediate. Assumes working knowledge.

352K views5 years ago1 recommendation

Game developmentGraphics and audioUnity, Unreal and GodotBuilding a game engineRendering

CodeParade explains the complex Unity engine hacks and rendering workarounds required to build a non-Euclidean 3D game.

Choosing to use Unity instead of building a custom engine saves a lot of development time, but it comes at the cost of excessive hacking to bend the engine to my will. These are just a few examples of Unity hacks I needed to do to get Hyperbolica working. This is part 6 of the Hyperbolica Devlog series. Full playlist here: youtube.com/playlist?list=PLh9DXIT3m6N4qJK9GKQB3yk61tVe6qJvA Hyperbolica on steam: store.steampowered.com/app/1256230/Hyperbolica/ Join my discord: discord.gg/P9taqBJKJq Merch: crowdmade.com/collections/codeparade Support me on Patreon or Ko-fi: patreon.com/codeparade ko-fi.com/codeparade Music (CC BY 3.0): My Luck - Broke For Free brokeforfree.bandcamp.com/album/directionless-ep

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1 person recommends this

What people say. Recommended for its creative solutions to rendering and physics limitations in the Unity game engine.

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Pushing Unity To The Limit - Hyperbolica Devlog #6