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#unity#geographicdata#proceduralgeneration

I Tried Creating a Game Using Real-World Geographic Data

Sebastian Lague

1.4M subscribers • 17 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

6.1M views5 years ago1 recommendation

Game developmentGraphics and audioGame programmingRenderingCreative coding

Sebastian Lague explains how he built an experimental flight game using real-world geographic and bathymetric data in Unity.

A little experimental game I've been working on recently, where you fly around a tiny version of the world and deliver packages to various cities. Would love to hear any ideas you might have about how this could be taken further! Support my work (and get early access to new videos and source code) on Patreon or Nebula * Patreon: patreon.com/SebastianLague * Nebula: go.nebula.tv/sebastianlague Source code and game download: * GitHub: github.com/SebLague/Geographical-Adventures * Play: sebastian.itch.io/geographical-adventures Credits: * naturalearthdata.com/ * gebco.net/data_and_products/gridded_bathymetry_data/ * visibleearth.nasa.gov/collection/1484/blue-marble?page=2 * Music: github.com/SebLague/Misc-Project-Info/blob/main/Other%20Vide… Chapters: Intro (feat. Ori) In Which a Cube Becomes a Sphere Topography and Bathymetry Latitude and Longitude Conversions A Vertically Exaggerated World Flying About the Planet Frustum Culling Optimization Generating a Normal Map A Splash of Colour Countries and Cities Drawing Borders Country Highlights Drawing the Oceans Some Gigantic Boats Cloud Experiments Custom Shadow Casting Atmosphere Test Parachuting Packages Let's Play! Outro (feat. Ori and Beemo)

Why it's here

1 person recommends this

What people say. Recommended for its beautiful visualization and engaging explanation of procedural generation and mapping.

u/gensherin r/programming • Recommends

On “Painting a landscape using mathematics”

Check out Sebastian Lague on YouTube, also beautiful work and very enjoyable videos, plus you get the flyover: link to this video