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1.4M views9 years ago1 recommendation
Game developmentSoftware designGame design
An explanation of how virtual economies in MMOs suffer from hyperinflation and how game designers use economic tools to stabilize them.
When players can generate their own money in infinite supply by killing monsters for in-game gold, MMO economies quickly get overrun by inflation. In the past we've talked about how designers can create gold sinks to solve this problem. Today we'll talk about other ways game designers approach it: by adapting the same tools used by economists in the real world. Subscribe for new episodes every Wednesday! bit.ly/SubToEC (---More below) _________ Get your Extra Credits gear at the store! bit.ly/ExtraStore Play games with us on Extra Play! bit.ly/WatchEXP Watch more episodes from this season of Extra Credits! bit.ly/2xvDUdv Contribute community subtitles to Extra Credits: youtube.com/timedtext_cs_p... Talk to us on Twitter (@ExtraCreditz): bit.ly/ECTweet Follow us on Facebook: bit.ly/ECFBPage Get our list of recommended games on Steam: bit.ly/ECCurator _________ Would you like James to speak at your school or organization? For info, contact us at: contact@extra-credits.net _________ ♪ Intro Music: "Penguin Cap" by CarboHydroM bit.ly/1eIHTDS ♪ Outro Music: “March of Robbers in Treno City” by Bluelighter ff9.ocremix.org/What people say. Recommended as an excellent introduction to the challenges of designing and balancing virtual economies in multiplayer games.
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