u/Crafty-Variety-7635in r/gameenginedevs • Recommends
On “1,000,000 pieces drawn with RX 580, Rust + OpenGL 4.6”
…pinch. especially tracking down bugs. After the box3d active objects settle, a variable timer, I bake them back into the voxel world. This keeps the Phusics body count low.
There are probably better ways to do this, but this is the way I went and it is fine for what I want to do.
Look at this teardown video is you are going the voxel route,
[video
There is a good Red Fraction Gorilla GDC talk, I cant find right now, that explains that each physics object, building, bridge,etc, and starts with a top down 1hz pulse checking for horizontal neighbours and the layer below to calculate the physics.
Goos luck. feel free to ak ma any quastions and I'll try to answer them.…