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SIGGRAPH 2014 : Technical Papers Preview Trailer

ACMSIGGRAPH

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A preview trailer showcasing the computer graphics and interactive techniques research papers presented at SIGGRAPH 2014.

The SIGGRAPH Technical Papers program is the premier international forum for disseminating new scholarly work in computer graphics and interactive techniques. In addition to the core topics of modeling, animation, rendering, imaging, and human-computer interaction, the Technical Papers program includes related topic areas like: computer games, scientific visualization, information visualization, computer-aided design, computer vision, audio, robotics, and fabrication. SIGGRAPH 2014 brings together thousands of computer graphics professionals, 10-14 August 2014 in Vancouver, BC. Learn more at s2014.siggraph.org/.

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What people say. Recommended as a compilation of cutting-edge computer graphics research from the 2014 conference.

u/cdiddin r/compsci • Recommends

SIGGRAPH 2014 : Technical Papers Preview Trailer

u/artentain r/compsci • Mentions

On “Work exp. in the game industry (as a programmer)”

All that /u/gaussflayer wrote is indeed a great advice and I would just like to add, that it's often a good idea to get a head start by making games as a hobby. Even better so, if the game engine you start with is an open source software through which you can gradually learn more about the details of how a real game engine works underneath. I see you have used the Unity3D engine for your first game, which is a good choice. You can learn about higher level game programming through Unity, including things like state machines, component based programming, C# programming, data structures, shader programming, AI, game logic, resource management (file formats for sounds, textures, 3D models, etc…