u/RedditUser8007in r/GraphicsProgramming • Recommends
On “Building an SDF game engine”
The PS4 game Dreams used NDFs (Sparse Distance Fields). There are some videos about how they implemented it:
[video
It allows zooming really close up to objects and they still hold their detail:
[video
It made it really easy to allow players to sculpt objects in-game, there were some impressive games sculpted using the PS4 controller:
[video
That engine runs on a PS4 (\~1TFLOPs).
Nanite foliage (Witcher 4) is using sub-pixel voxel representation, aiming for PS5:
[video
Typical gaming hardware is around the same as PS5 so should be able to use these techniques, it's a case of getting the data structures right, culling and minimal processing on data far from the camera.
A Dre…