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#dreams#signeddistancefields#splatrendering
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Advanced. Deep dive for people who know the field.
67K views11 years ago7 recommendations
Graphics and audioGame developmentRenderingBuilding a game engineUnity, Unreal and Godot
Alex Evans recounts the technical journey and failures of developing the unique signed-distance-field and splat-based renderer for the game Dreams.
Alex went to Helsinki recently and presented his Siggraph 2015 talk to the good folks there. Listen as Alex discusses the journey - including the failures - of 'finding' the Dreams engine. Read more: mediamolecule.com/blog/article/siggraph_2015 Find out more about Dreams at: dreams.mediamolecule.com Follow us on twitter: twitter.com/mediamoleculeWhat people say. Highly recommended as an inspiring and deeply technical talk on innovative rendering techniques and engine development.
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