u/snerpin r/GraphicsProgramming • Recommends
SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur
#ssao#ambientocclusion#disksampling
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Intermediate. Assumes working knowledge.
4.2K views3 years ago1 recommendation
Graphics and audioGame developmentRenderingGame programming
How to improve screen space ambient occlusion coherency and reduce artifacts by using disk sampling instead of Monte Carlo integration.
Screen Space Ambient Occlusion is a common post processing effect in many games, here's how I improved the SSAO in my game: Floppy Cat Adventures ( Wishlist it on Steam! store.steampowered.com/app/1898010/Floppy_Cat_Adventures/ )u/snerpin r/GraphicsProgramming • Recommends