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#ssao#ambientocclusion#disksampling

How I Improved My Game Engine's SSAO With A Simple Trick

Broken Whale

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Intermediate. Assumes working knowledge.

4.2K views3 years ago1 recommendation

Graphics and audioGame developmentRenderingGame programming

How to improve screen space ambient occlusion coherency and reduce artifacts by using disk sampling instead of Monte Carlo integration.

Screen Space Ambient Occlusion is a common post processing effect in many games, here's how I improved the SSAO in my game: Floppy Cat Adventures ( Wishlist it on Steam! store.steampowered.com/app/1898010/Floppy_Cat_Adventures/ )

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u/snerpin r/GraphicsProgramming • Recommends

SSAO coherency improved and artifacts reduced by disk sampling rather than monte carlo + blur