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#androidgraphics#hardwareacceleration#multithreading

Google I/O 2013 - Android Graphics Performance

Google for Developers

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  • Recommended by 1 person: 1 on Stack Overflow and its sister sites.
  • Presented by Chet Haase and Romain Guy, Android UI Graphics engineers
  • Made by the vendor. The company whose product it covers made or sponsored it.
  • May be out of date. Uploaded 13 years ago, in an area where tools change fast.

Advanced. Deep dive for people who know the field.

82K views13 years ago1 recommendation

Graphics and audioMobile developmentAndroid and Jetpack ComposePerformance and optimizationRendering

Chet Haase and Romain Guy share tips, tools, and techniques for optimizing rendering performance and UI smoothness in Android apps.

Chet Haase, Romain Guy Engineers from the Android UI Graphics team will show some tips, tricks, tools, and techniques for getting the best performance and smoothest UI for your Android applications. For all I/O 2013 sessions, go to developers.google.com/live

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1 person recommends this

What people say. Recommended for understanding how Android utilizes multi-core processors for graphics rendering and garbage collection.

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Raghunandanon Stack Overflow • Recommends

On “Does single thread application utilize multi core in android?”

…es . For example, if your application uses a media server, then the media processing and your UI rendering application logic can run on different cores at the same time. Also, the garbage collector can run on a different core . Say your using graphics. To render the same your app can use multi cores. You can check the same at the link below. link to this video (Graphics and performance) http://android-developers.blogspot.in/2010/07/multithreading-for-performance.html Check this pdf. Scroll down to slide 22. Might be useful http://elinux.org/images/1/11/Application-Parallelization-Android-KlaasVanGend.pdf…
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