u/hellovoidin r/GraphicsProgramming • Recommends
Miegakure 4D rendering?
Hey guys,
As I'm sure you've all seen by now, Marc Ten Bosch has uploaded some interesting articles / videos regarding the tech behind the "4D"-ness of Miegakure:
* http://marctenbosch.com/news/2015/12/how-do-you-even-develop-a-4d-game/
* link to this video
My question is: how do you think the actual rendering engine works? I can understand, conceptually at least, the mathematics behind transforming between dimensions. But how do you think that is implemented in terms of visualization?
If it's traditional polygon rasterization, do you think he's using something like marching cubes or SDFs or some similar algorithm for going from implicit representations -> polygon soup?…