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Beginner. No background in the topic needed.
128K views11 years ago2 recommendations
Game developmentCareers and interviewsGame designPostmortems and making-of
Alexander Bruce shares the psychological and design journey of spending seven years developing the indie game Antichamber.
When Antichamber was released at the beginning of 2013, it became an instant critical and financial success, but the journey to getting there was as much of a psychological challenge as the game itself. In this talk, Alexander Bruce looks back at the entire history of the game, as he went from working alone in a bedroom to flying around the world and landing on the IGF stage in 2012.What people say. Recommended as an honest and emotional look at the intense psychological toll and dedication required for solo indie game development.
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