u/mysticredditin r/GraphicsProgramming • Recommends
Evolving Path of Exile's Renderer
GGG has posted their graphics talk from ExileCon last year: Evolving Path of Exile's Renderer
Topics discussed:
* Integration
* PBR
* Converting POE to PBR
* How it's made
* FAQ of Creating unique tech
* Point Light Shadows
* Structure of Shadows
* SSHV (Screenspace Hierarchical Variance)
* GI (Global Illumination) in screenspace
* SSHVGI
* Rendering Equation
* Temporal reprojection
* Horizon-based Screenspace
* Interleaved sampling
* HBVSSGI
* Subsurface refraction
* Simulating water flow
* Algebraic Multigrid
* Grass and Fur: Precalculated Raycasting
* "Infinity Noodles"
* Grass Uncanny valley
* Texture Bombing
* Bonus Content
* Synthesis Iteration
*…