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#uvunwrapping#eskilsteenberg#meshparameterization
Fully Automated Mesh UV UnWrapping
Eskil Steenberg
37K subscribers • 7 videos on Hallway
- Recommended by 2 people: 1 on Lobsters and 1 in engineering communities.
- A classic. People kept recommending it from 2018 to 2021.
- Presented by Eskil Steenberg, independent developer
- Made by the vendor. The company whose product it covers made or sponsored it.
- May be out of date. Uploaded 8 years ago, in an area where tools change fast.
Intermediate. Assumes working knowledge.
14K views8 years ago2 recommendations
Graphics and audioGame developmentRenderingAlgorithms
Eskil Steenberg demonstrates an automated mesh unwrapper that uses multiple algorithms to mimic human artists and generate UV coordinates.
UV Unwrapper is a 100% automated mesh unwrapper, that can take any polygon mesh and produce accurate UV surface parameters. The Unwrapper uses 16 different algorithms to detect geometric patterns, and it uses the right approach for each part of the model. These algorithms have been designed to mimic the approach a skilled human artist would take to UV unwrapping a 3D mesh. This produces unrivaled results, often indistinguishable from UV unwrapping painstakingly made by hand. As many big game productions spend hundreds of man-months on unwrap, the UV unwrapper becomes a game changer in terms of productivity and cost savings. You can find a demo at ministryofflat.comWhy it's here
2 people recommend thisWhat people say. Recommended as an impressive demonstration of automated UV unwrapping algorithms for 3D meshes.
u/NancyAurumin r/GraphicsProgramming • Recommends
On “Mesh UV and Texture Generation from a Voxel Model”
Yup. Proper mesh unwrapping implementation takes 500k of C/C++ code and does really crazy stuff:[video
unfortunately they only license it to the top game studios.