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#characteranimation#siggraph#continuouscontrol

Near-optimal Character Animation with Continuous Control

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Graphics and audioAI and machine learningRenderingGame programming

A demonstration of a data-driven motion engine that uses continuous control for real-time character animation.

A. Treuille, Y. Lee and Z. Popović We present a new model for real-time character animation with multidimensional, interactive control. The underlying motion engine is data-driven, enables rapid transitions, and automatically enforces foot-skate constraints without inverse kinematics. On top of this motion space, our algorithm learns approximately optimal controllers which use a compact basis representation to guide the system through multidimensional state-goal spaces. These controllers enable real-time character animation that fluidly responds to changing user directives and environmental constraints. aigamedev.com/animation/optimal-continuous-control

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What people say. Recommended as a demonstration of advanced character animation techniques from SIGGRAPH.

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On “ Near-optimal Character Animation with Continuous Control ”

Here's a Youtube copy of the SIGGRAPH video, for convenience: link to this video