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#ps1#playstation#affinetexturemapping

Reverse Engineering The PS1 Aesthetic

Acerola

314K subscribers • 11 videos on Hallway

YouTube

Intermediate. Assumes working knowledge.

275K views1 year ago2 recommendations

Graphics and audioHistory and cultureRenderingRetro computing

Acerola explains how the PlayStation 1 rendered graphics and how to recreate its iconic visual limitations like affine mapping and dithering.

Check out STREET UNI X! store.steampowered.com/app/2204900/STREET_UNI_X/?utm_source=… The indie game space has seen a rapid rise in games emulating the style of the ps1 era. So, how did the ps1 work? Why did ps1 games look like that? How can we recreate these effects? Topics covered: Texturing, Model View Projection, Rasterization, Perspective Division, Affine Texture Mapping, Vertex Colors, Gouraud Shading (Vertex Lighting), Silent Hill Fog, Distance Fog, Quantization, Dithering No AI was used in the making of this video. Support me on Patreon! patreon.com/acerola_t Socials: BlueSky: bsky.app/profile/acerola.gg Twitter: twitter.com/Acerola_t Twitch: twitch.tv/acerola Discord: discord.gg/FxGQvbfm6Y Code: github.com/GarrettGunnell/Godot-PSX Resources: copetti.org/writings/consoles/playstation/ songho.ca/opengl/gl_projectionmatrix.html learnopengl.com/Getting-started/Coordinate-Systems danielilett.com/2021-11-06-tut5-21-ps1-affine-textures/ pikuma.com/blog/how-to-make-ps1-graphics psx-spx.consoledev.net/graphicsprocessingunitgpu/ en.wikipedia.org/wiki/PlayStation_technical_specification Music: Afternoon Break - Persona 3 OST In A Moment's Time - Skullgirls OST Midori Eyes - Paradise Killer OST During The Test - Persona 3 OST GO!GO!STYLE - Paradise Killer OST Sandgem Town (Day) - Pokemon Diamond OST Layer Cake - Persona 5 OST Poems In The Fog - OMORI OST The Fog - Persona 4 OST Every Day Is Night - VA-11 Hall-A OST Junes Theme - Persona 4 OST Ode To Heroes - Metaphor ReFantazio OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #gamedev #godot #graphics #shaders

Why it's here

2 people recommend this

What people say. Recommended as a great explanation of PS1 graphics limitations and how to emulate them in modern engines.

u/NeuxSaedin r/GraphicsProgramming • Recommends

On “How did 256 color or 8 bpp software render render things like "flat shading" or fog?”

Did you see this yet? It's pretty recent and goes over the PS1 fog effect, among other things: link to this video

u/Disastrous_Age8179in r/GraphicsProgramming • Recommends

On “PS1 style graphics engine resources”

I'm not very sure, but the first thing I remembered about it was this video link to this video