u/ordinarytierin r/GraphicsProgramming • Recommends
On “Request for papers about Water Rendering”
#oceansimulation#fft#fouriertransform
314K subscribers • 11 videos on Hallway
Intermediate. Assumes working knowledge.
787K views3 years ago4 recommendations
Graphics and audioGame developmentRenderingAlgorithms
Acerola explains how to simulate realistic ocean water using Fourier transforms, oceanographic spectra, and subsurface scattering.
Get a free 30 day trial and 20% off an annual plan at brilliant.org/acerola ! #ad Games like No Man's Sky, Black Flag, and Sea of Thieves boast some very beautiful water! But, how does it work? Can I do better with current hardware? Topics covered include: Fourier series, fourier transform, frequency and time domain, oceanographic spectra, discrete fourier transform, fast fourier transform, approximate subsurface scattering, simulating foam, leveraging multiple frequency bands Check out Jump Trajectory's channel! youtube.com/@JumpTrajectory Support me on Patreon! patreon.com/acerola_t Socials: Twitter: twitter.com/Acerola_t Twitch: twitch.tv/acerola Discord: discord.gg/FxGQvbfm6Y Code: github.com/GarrettGunnell/Water References: There are way too many references please just go to the code link above and scroll to the bottom of the readme for all my references there Music: Afternoon Break - Persona 3 OST This Mysterious Feeling - Persona 3 OST Midori Eyes - Paradise Killer OST During The Test - Persona 3 OST Junes Theme - Persona 4 OST New Game - WORLD OF HORROR OST In A Moment's Time - Skullgirls OST A New Frontier - VA-11 Hall-A OST Climactic Reasoning - Danganronpa 2 OST Every Day Is Night - VA-11 Hall-A OST Those Who Dwell In The Shadows - VA-11 Hall-A OST Empty Ocean - Loop Hero OST Joy - Persona 3 OST Underground Club - VA-11 Hall-A OST Your Love Is A Drug - VA-11 Hall-A OST GO!GO!STYLE - Paradise Killer OST Like A Dream Come True - Persona 4 OST Thanks for watching! This video is dedicated to my friend, Alotryx. #acerola #graphics #gamedev #unity3d #graphics #shadersWhat people say. Highly recommended as an engaging and thorough resource for learning realistic water rendering and ocean simulation techniques.
u/ordinarytierin r/GraphicsProgramming • Recommends
On “Request for papers about Water Rendering”
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u/shadowndacornerin r/GraphicsProgramming • Mentions
On “Week 3: Successful Conversion of Frequency Domain to Time Domain via Phillips Spectrum and Discrete Fourier Transform”