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#aftereffects#emulator#memoryhacking

Importing Game Data into After Effects - How It's Done Pt. 01

Retro Game Mechanics Explained

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  • Recommended by 1 person: 1 in engineering communities.
  • May be out of date. Uploaded 7 years ago, in an area where tools change fast.

Intermediate. Assumes working knowledge.

47K views7 years ago1 recommendation

Tools and practiceGame developmentDebuggingRetro games and consoles

How to extract real-time memory address values from a modified emulator and import them into After Effects using scripts.

Ever wondered how I link game elements to the videos I made? It's all explained right here. LINKS Twitter (updates): twitter.com/RetroGameMechEx Patreon (support): patreon.com/rgmechex Discord (discussion): discord.rgmechex.com INLINE LINKS Memory to After Effects script: pastebin.com/sWvth014 PATRONS Markus Persson, Ange Albertini, Avi Drissman, Chris, Robert Hunt, Martin Trozell, Larry Koubiak, Joshua Goyder, Greg Miell, Owen Christensen, Matthew Mahorney, Scott Harper, Gynvael, Stephen1704, Glenn Sugden, Brandon Pelfrey, Jordan Wiens, Alec Johnson, David Mazarro, Tina Wuest, 333Rich333, Steven, Mike Gerow, FFVIMan, Chris Margroff, LiraNuna, Vaendryl, null, Corey Ogburn, Garret Kelly, Tim Stöcker, Shannon Potter, Brandan Lennox, Nik, Jake Hickman, Joel Kuhn, Dan Shedd, Robert Schultz, Si Davies, matt wyble, Alex Yancey, Micah Elizabeth Scott, Curtis Ware, Jason Hughes, Xander, 4F Panda, Max Roncace, A Sentient JDAM, JockeTF, Seth Tierney, Dave Voyles, Travis Nellor, Zach Komon, F. Murmel, Hex Witch Circe, Diamond Ice, Buddy, Mikely Whiplash, Yakov, Joseph, Chris Post, Cypher Signal, Oxygen Chen, kaizoman, TheJelloMaster, big.toni, Israel Jacquez, Emma, yuriks, RetroReversing.com, Stephan Packard, Ceres, Douglas Confere, Manuel Tiedtke, Tyler, Rupix, Gabe, krivx, Corrodias, Daniel, Carsten Przyluczky, Nicholas, Jeremiah, silsha fux, hyperforce, Alejandro Cadavid, Leon, Brian Henriquez, Sizik, Xkeeper, jesugtz, Chris Roy, Chris Connett, Matthew, Nicola Worthington, Wenting, dan, Ryan, John Armstrong, Hans Eriksson, Josh Wolfe, Luke Chang, Ben Salvidrim, Andrew, Paolo Pisati, Jeru Sanders, Q, Dan Balestrieri, Joseph Edwards, asf, Robert Butler, M Young, Chris Apple, Kieran Hayles, Michael Furtak, Narskogr, sapslaj, Jonathan Scott, Gescheit Gespielt, Tao Schreiner, Seth N. Hetu, Arnt Richard Johansen, DrunkCat, cab404, Matt Coburn, Kevin Turner, David, Matt Godbolt, briandef, John H., Antti Nykanen, Rob Cameron, Diarmaid Roche, Diego Santos Leão, Alex Hearn, Nick, Nathan O. Marsh, Pablo, Mike Magin, Danny, Dane Orie, Ellis HP, Rasmus Bååth, Daniel Granerud, Justin Carter, iodbc - The Black Box, Sijmen Schoon, Matias Christensen, TheGreatCodeholio, Clementine (Collin), matchai, Mate Varga, John Cudney, Narien, Cameron Porcaro, Andrew, Nordern, Jesse, Daniel C, Nicholas, Snorburter, Oran Viriyincy, Tobias Jost, Josh Clark, Matt Tuttle, sfabian, Peter Nilsson, Stefan Knott, Eric Nusbaum, Paul Ziegler, PKFC, AlkanKondo89, Terry Kramarz, HamPlz, GigaBoots, Chris, Stephane Dallongeville, Thibaut Renaux, Mark Rogoyski, Galac, Mark, Cris Elie, Matt Durrant, Kadino, lamyipan, & Jolyo. Thank you everyone who supports the channel!

Why it's here

1 person recommends this

What people say. Engineers highlight this as an interesting and creative demonstration of extracting emulator memory data for video visualization.

u/drunkandyin r/programming • Recommends

On “Generation I Pokémon Cries Explained”

He posted a video about that- he uses a modified emulator that can record memory address values for each frame, which he can pull in to after effects to use as a data source. Super interesting and creative stuff. link to this video

u/Arxaein r/programming • Mentions

On “Generation I Pokémon Cries Explained”

For your convenience (Originally linked by /u/drunkandy)