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#nes#assembly#supermariobros2

The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code

Displaced Gamers

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Intermediate. Assumes working knowledge.

88K views5 years ago1 recommendation

Game developmentSystems programmingRetro games and consolesGame programming

An analysis of the assembly code and collision detection logic behind a famous physics bug in Super Mario Bros. 2.

Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out! If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - patreon.com/displacedgamers Twitter: twitter.com/DisplacedGamers Facebook: facebook.com/DisplacedGamers/ Instagram: instagram.com/displacedgamers/ Music by: youtube.com/user/HariboOSX youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw #NES #BUGS #CODE

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The Airmailing Enemies Bug of Super Mario Bros. 2 - Behind the Code YouTube