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Physically Based Shading in Theory and Practice

ACMSIGGRAPH

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Advanced. Deep dive for people who know the field.

61K views10 years ago1 recommendation

Graphics and audioRenderingMath for programmers

A comprehensive SIGGRAPH course providing an introduction to the physics and mathematics of physically based shading in film and game production.

This course provides a brief introduction to the physics and mathematics of shading. Speakers from film and game studios share examples of how physically based shading models have been used in production.

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