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#demoscene#tooll#real-timeanimation

Intrinsic Gravity by Still

TiXL

7.4K subscribers • 1 video on Hallway

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  • Recommended by 3 people: 3 on Hacker News.
  • A classic. People kept recommending it from 2019 to 2026.

Intermediate. Assumes working knowledge.

223K views11 years ago3 recommendations

Graphics and audioCreative codingRenderingGPUs, shaders and CUDA

A real-time black-and-white op-art demoscene animation created with the Tooll tool for the Under Construction 2014 competition.

Still-minus 2 - Intrinsic Gravity / Visit nvScene 2015 A demoscene realtime-Animation for Under Construction 2014 pouet.net/prod.php?which=64756 made with tooll.io Credits ------- pixtur - design / programming hoffman - soundtrack made with tooll2 developed by cynic, pirx, and pixtur uses directx, .net4.0, bass, newtonsoft json, sharpdx Comments ----------- Since I spent all my colors for our last nvScene release I wanted to play around with 2d-black-white op-art again. Something like a remake of "Beta" without being bound to a single artist. Obviously I used quite a bit of references, esp. Andy Gilmore, Sergi Delgado, Armin Hofmann, and many others. Hoffman delivered the perfect soundtrack for that. Though all of the tracks of his upcoming album would have been more than sufficient, he came up with one that's even better for me. Hope to see you all at nvScene 2015! Find background-information and captures on - www.still-scene.org License --------- The demo has been released under Creative Commons Attribution: creativecommons.org/licenses/by/2.5/ You are free: to share: to copy, distribute and transmit the work to remix: to adapt the work to make commercial use of the work Under the following conditions: Attribution: You must attribute the work with the credits listed above.

Why it's here

3 people recommend this

What people say. Highly recommended as an impressive and beautifully transitioning real-time demoscene production.

onion2kon Hacker News • Recommends

On “Demoscene guidebook (2018)”

I've followed the demoscene for nearly three decades, and the demos get put out every year have always been hugely impressive. The old Amiga stuff like Technological Death was great but the more modern demos like Intrinsic Gravity by Still ( link to this video ) are just amazing . You can get pretty far making demo effects in CSS and JS these days. A couple of my attempts over on Codepen; Text flash - link (Warning: flashing images) Bitmap text wobble scroller - link

pierrecon Hacker News • Recommends

On “Sesame Street – Count to 12 [video]”

That's amazing and I'm now wondering if it influenced the demoscene. In fact I'm specifically thinking of "Intrinsic Gravity" by Still, which has fairly similar concepts going on, especially at the end. It's also one of the best executable demos I've ever seen. link link to this video

onion2kon Hacker News • Recommends

On “The curious case of retro demo scene graphics”

I grew up in the era of the Amiga and got into computing in some part due to demoes like Technological Death and Unreal. Not sure if 10 years is too new to be considered 'retro', but "Intrinsic Gravity" by Still is my favourite demo ever. It's lots of different scenes that transition beautifully from one to another: link to this video

n3k5on Hacker News • Recommends

On “Demoscene guidebook (2018)”

> Intrinsic Gravity by Still This one is fun to watch on a 3D display. (As much of it is black & white, anaglyph should also be worth a shot.) Most of the effects could have plausibly been rasterised or blitted into a flat plane; alternatively, all of it could be done in a pixel shader which just colours in two triangles that fill the screen. But (as I discovered to my delight one day when I happened to have access to a Windows machine with a 3D monitor) it's all 3D geometry with a perspective projection. For example, the wibbly-wobbly cone0, viewed in 2D, could just as well be a flat bunch of sinusoidally gyrating discs all XORed together. But these discs are properly stacked along the Z…

baneon Hacker News • Mentions

On “Vector graphics on GPU”

The demoscene has been doing this for a while, I wonder if the basic techniques (doing it in a shader) are the same? link to this video