u/unicodemonkeyin r/programming • Recommends
On “Asahi Lina on her experience writing the M1 GPU driver for Linux in Rust”
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Advanced. Deep dive for people who know the field.
14K views4 years ago4 recommendations
Graphics and audioSystems programmingRenderingGPUs, shaders and CUDAOperating systems
A collection of talks from the X.Org Developer Conference 2022 covering Vulkan drivers, mesh shading in Mesa, and reverse engineering the Apple M1 GPU.
xdc2022.x.org/ Timestamps by Thomas Debesse: Countdown Opening session -- Arkadiusz Hiler (CodeWeavers), Jeremy White (CodeWeavers) break Replacing the geometry pipeline with mesh shaders -- Ricardo Garcia (Igalia, S.L.) break Mesh shading implementation in Mesa -- Timur Kristóf (Valve) break How to write a Vulkan driver in 2022 -- Jason Ekstrand (Collabora) break World's Slowest Raytracer -- Bas Nieuwenhuizen (RADV) break Tasting the Forbidden Apple -- Alyssa Rosenzweig (Collabora), Lina Asahi break Zink: Staging a Global, Cross-Platform OpenGL Takeover -- Mike Blumenkrantz (Valve) break KUnit sorcery and the uncanny nature of FPU in the DRM -- Isabella Basso (University of São Paulo), Maíra Canal (University of São Paulo), Magali Lemes break Progress of MST improvement from AMD -- Wayne Lin break Post OpenGL: casual graphics development -- Erik Faye-Lund (Collabora) break Update on OpenChrome Project -- Kevin Brace (Brace Computer Laboratory) endWhat people say. Engineers point to this conference stream for the technical presentation on reverse engineering the Apple M1 GPU and writing its Rust driver.
u/unicodemonkeyin r/programming • Recommends
On “Asahi Lina on her experience writing the M1 GPU driver for Linux in Rust”
u/Philpaxin r/programming • Recommends
On “Asahi Lina on her experience writing the M1 GPU driver for Linux in Rust”
u/N911999in r/programming • Recommends
On “Asahi Lina on her experience writing the M1 GPU driver for Linux in Rust”
u/1esprocin r/programming • Recommends
On “Asahi Lina on her experience writing the M1 GPU driver for Linux in Rust”