u/kvarkusgfx · specs · compressin r/rust • Recommends
On “Leveraging Rust and the GPU to render user interfaces at 120 FPS - Zed Blog”
Amazing work, thanks to Zed team for sharing!
I believe this is exactly the case for which Blade was made (see repo, talk, slides):
- cross platform over Vulkan, Metal, and GLES.
- single source of truth for shaders in WGSL.
- extremely low overhead, tiny code base.
- you don't rely on library to be supported, you just take it and adapt for your needs.