Skip to content
0:00 / 0:00

#blade#wgsl#vulkan

Rust Graphics Meetup 3

Rust Game Development

2K subscribers • 2 videos on Hallway

YouTube
  • Recommended by 1 person: 1 in engineering communities.
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Advanced. Deep dive for people who know the field.

3.4K views3 years ago1 recommendation

Graphics and audioGame developmentRenderingGPUs, shaders and CUDAUnity, Unreal and Godot

A collection of presentations from the Rust Graphics Meetup covering low-level GPU rendering, cross-platform graphics APIs, and shader languages.

The uploader added no description.

Why it's here

1 person recommends this

What people say. Linked for its presentation on Blade, a lightweight, cross-platform graphics library for Rust.

Moments people linked to

u/kvarkusgfx · specs · compressin r/rust • Recommends

On “Leveraging Rust and the GPU to render user interfaces at 120 FPS - Zed Blog”

Amazing work, thanks to Zed team for sharing! I believe this is exactly the case for which Blade was made (see repo, talk, slides): - cross platform over Vulkan, Metal, and GLES. - single source of truth for shaders in WGSL. - extremely low overhead, tiny code base. - you don't rely on library to be supported, you just take it and adapt for your needs.
24View on Reddit