#signeddistancefields#shadertoy#glsl
Painting a Character with Maths
114K subscribers • 6 videos on Hallway
- Recommended by 15 people: 13 on Hacker News, 1 on Lobsters and 1 in engineering communities.
- A classic. People kept recommending it from 2020 to 2025.
- Presented by Inigo Quilez, co-creator of Shadertoy
Advanced. Deep dive for people who know the field.
457K views5 years ago15 recommendations
Graphics and audioRenderingGPUs, shaders and CUDACreative coding
Inigo Quilez live-codes a cartoon character in a Shadertoy shader using signed distance fields and mathematical formulas.
Today we are painting a cartoon character using #mathematics Support this channel by subscribing or joining my Patreon: patreon.com/inigoquilez This is the link to the real-time rendering code (that you can edit yourself live) for the painting: shadertoy.com/view/WsSBzh Links I mentioned in the video I'd leave here: * Raymarching: iquilezles.org/articles/raymarchingdf * SDF of a Line Segment: youtube.com/watch?v=PMltMdi1Wzg * Smoothstep: youtu.be/bdICU2uvOdU?t=3423 * SDF of a Rounded Box: youtube.com/watch?v=62-pRVZuS5c Donate: paypal.com/paypalme/SMOOTHSTEPLLC Subscribe: youtube.com/c/inigoquilez Support: patreon.com/inigoquilez Twitter: twitter.com/iquilezles Facebook: facebook.com/inigo.quilez Sculpting basic shape Blocking basic lighting Sculpting face Painting face colors Eyes Face animation Hair Makeup Hoodie Background Bridge Trees Finishing Conclusion Music by Bent Stamnes (twitter.com/gloom303)Why it's here
15 people recommend thisWhat people say. Highly recommended as a mind-blowing demonstration of the power of signed distance fields and creative coding.
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