u/take-a-gamblein r/gameenginedevs • Recommends
On “Rockstar games tech”
#siggraph#god-of-war#red-dead-redemption-2
1.7K subscribers • 1 video on Hallway
Advanced. Deep dive for people who know the field.
26K views5 years ago1 recommendation
Graphics and audioGame developmentRenderingGPUs, shaders and CUDAPerformance and optimization
A compilation of SIGGRAPH 2019 presentations covering wind and vegetation in God of War, ocean rendering, and atmospheric rendering in Red Dead Redemption 2.
- Interactive Wind and Vegetation in "God Of War" - Multi-resolution Ocean Rendering in Crest Ocean System - Creating the Atmospheric World of Red Dead Redemption 2 dl.acm.org/doi/10.1145/3305366.3335036What people say. Engineers point to this compilation for its rare, detailed technical insights into the rendering systems of major AAA games.
u/take-a-gamblein r/gameenginedevs • Recommends
On “Rockstar games tech”
u/Additional-Dish305in r/GraphicsProgramming • Mentions
On “Genuine question: How hard is it to become a graphics programmer at a company like Rockstar?”