u/htodorovin r/GraphicsProgramming • Recommends
Code walkthrough of the early release of pbrt-v4 by Matt Pharr
Advanced. Deep dive for people who know the field.
6.8K views6 years ago2 recommendations
Graphics and audioSystems programmingRenderingGPUs, shaders and CUDAC++
Matt Pharr walks through the source code of pbrt-v4, highlighting changes to the system organization and the GPU backend.
A walkthrough of the source code to pbrt-v4, focused on changes to the system organization since pbrt-v3, with particular attention to the GPU backend.What people say. Recommended as a walkthrough of a production-grade GPU/CPU ray tracer.
u/htodorovin r/GraphicsProgramming • Recommends
u/pibeacin r/GraphicsProgramming • Recommends
On “Hoby Raytracer”