u/rolfrin r/ReverseEngineering • Recommends
The Bad Jump Design and 30 FPS Gravity of TMNT (NES) - Behind the Code YouTube
#nes#assembly#teenagemutantninjaturtles
121K subscribers • 11 videos on Hallway
Intermediate. Assumes working knowledge.
190K views4 years ago1 recommendation
Game developmentSystems programmingRetro games and consolesGame programmingReverse engineering
Displaced Gamers reverse engineers the NES assembly code of Teenage Mutant Ninja Turtles to explain its unusual jump physics and gravity logic.
Breakdown of the physics-defying logic of jumping in the game. Frame rate, gravity, and special code all apply. Let's dive in. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - patreon.com/displacedgamers Twitter: twitter.com/DisplacedGamers Facebook: facebook.com/DisplacedGamers/ Instagram: instagram.com/displacedgamers/ Music by: youtube.com/user/HariboOSX youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw [] Intro [] Gravity [] Jump Example [] Frame Rate Rabbit Hole [] TMNT Jump Breakdown [] Jump Override Code [] Game Genie Time [] Conclusion and Outro #TMNT #cowabunga #NESu/rolfrin r/ReverseEngineering • Recommends