u/duckgoeskrrin r/GraphicsProgramming • Recommends
I painted a Landscape with Mathematics
114K subscribers • 6 videos on Hallway
- Recommended by 8 people: 7 on Hacker News and 1 in engineering communities.
- Presented by Inigo Quilez, co-creator of Shadertoy
Advanced. Deep dive for people who know the field.
812K views4 years ago8 recommendations
Graphics and audioRenderingGPUs, shaders and CUDACreative coding
Inigo Quilez codes a complete ray-marched mountain landscape in real time using mathematical equations and shaders on Shadertoy.
Today we are painting a landscape using #maths Support this channel: patreon.com/inigoquilez This is the link to the real-time rendering code (that you can edit yourself live) for the painting: shadertoy.com/view/4ttSWf Music by Bent Stamnes (twitter.com/gloom303). Donate: paypal.com/paypalme/SMOOTHSTEPLLC Subscribe: youtube.com/c/inigoquilez Support: patreon.com/inigoquilez Twitter: twitter.com/iquilezles Facebook: facebook.com/inigo.quilez Intro Basic Polynomial Surface (Noise) Fractal Surface (FBM) Key Lighting Atmospheric Coloring Composition and Cliffs Light Direction Sky Fill Lighting Grass Tree Sculpting A Story of Painting with Maths professionally Tree Lighting and Coloring Highlights Color Touchups Clouds Conclusion Related articles I wrote: * Fractal Noise Summation, also known as FBM: iquilezles.org/articles/fbm * Raymarching terrains: iquilezles.org/articles/terrainmarching * Rendering SDFs: iquilezles.org/articles/raymarchingdf * Derivatives of Noise: iquilezles.org/articles/morenoise * SDF of an Ellipsoid: iquilezles.org/articles/ellipsoids * SDF Gradient: iquilezles.org/articles/normalsSDF * Soft Shadows: iquilezles.org/articles/rmshadowsWhy it's here
8 people recommend thisWhat people say. Highly recommended as an inspiring demonstration of procedural graphics and raymarching by a master of shader art.
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