Skip to content
0:00 / 0:00

#pathtracing#brigade#otoy

Brigade 3.0 preview - Real-time path tracing

icelaglace

9.2K subscribers • 1 video on Hallway

YouTube
  • Recommended by 1 person: 1 on Hacker News.
  • May be out of date. The tools, versions or practices it shows have likely moved on.

Intermediate. Assumes working knowledge.

438K views12 years ago1 recommendation

Graphics and audioGame developmentRenderingGPUs, shaders and CUDAUnity, Unreal and Godot

A short demonstration of real-time path tracing using the Brigade 3.0 engine running on dual GPUs.

For more information : otoy.com Using 2 x GTX TITAN

Why it's here

1 person recommends this, 1 disputes it

What people say. Recommended as an early showcase of real-time path tracing capabilities on consumer hardware.

huuuon Hacker News • Recommends

On “Next-Gen Lighting Is Pushing the Limits of Realism”

What UE4 can do is very impressive. But when it comes to real time photo realism I think path tracing is even more impressive. For example this Brigade 3.0 demo: link to this video

GolDDrankson Hacker News • Disputes

On “Path Tracing vs. Ray Tracing (2016)”

I wonder what convolutional neural networks bring to the table. Maybe you could use them to get rid of the noise, or then you could use ray tracing for the base image and train a CNN to "recolour" that image based on a noisy path traced one of the same scene. This demo is 4 years old, but the noise still seems to be a problem: link to this video If anybody's got more recent impressive demos to link, I'd like to see how things have been developing.

Geeeon Hacker News • Mentions

On “Pyro from Team Fortress 2 raytraced in your browser”

Yup, both of them take at least 1-2 seconds to respond to mouse movements. Could you do WebGL and blend into ray-traced? Have you seen what Octane/Brigade (not exactly same tech, but close) can do in realtime? link to this video (you probably have) Anyways, Brigade is coming to cloud as well on AWS GPU instances, so it would probably be easy for you to just use their solution integrated within your modeling tool then.

fizixeron Hacker News • Mentions

On “Building 3D with Ikea”

…someone who does not have graphics training, I was blown away when I did this. Apparently there is this thing called 'path tracing' based rendering, that takes care of accurate lighting, as long as you give the correct specification of geometry and materials. Some interesting videos: - Octane 2.0 renderer: link - Lightwave: link - Brigade 3.0: link to this video - Alex Roman, the third and the seventh: link Brigade is an effort towards real-time path tracing, and it's predicted that within 2-3 GPU generations, such graphics would be possible in games.…

tpaksoyon Hacker News • Mentions

On “Path Tracing 3D Fractals”

There is the Brigade engine1 that I know of. It's as far as I know a one man project. I haven't heard of an update in a long time though. 1 link to this video

drojfon Hacker News • Mentions

On “Voxel Quest January 2016 Update”

well you COULD use OpenCL to "control every pixel". Here's an example of path tracing in "realtime" (ok, it's not quite there yet) on the GPU. link to this video check out this blog too: link