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114K subscribers • 6 videos on Hallway
Advanced. Deep dive for people who know the field.
106K views7 years ago2 recommendations
Graphics and audioRenderingGPUs, shaders and CUDACreative coding
Inigo Quilez live-codes the Happy Jumping mathematical animation in GLSL on Shadertoy, explaining raymarching and procedural modeling over six hours.
LIVE stream (6 hours!) deconstructing the "Happy Jumping" mathematical animation Support this channel: patreon.com/inigoquilez Source code: shadertoy.com/view/3lsSzf. These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream: Step 1: shadertoy.com/view/Wl2SRw Step 2: shadertoy.com/view/3ljSzw Step 3: shadertoy.com/view/ttjXDz Step 4: shadertoy.com/view/tljSDz Final: shadertoy.com/view/3lsSzf You can buy a metal print of this mathematical animation here: redbubble.com/i/metal-print/Happy-Jumping-by-InigoQuilez/435… More about this LIVE stream: patreon.com/posts/live-stream-and-28954388 Tutorials on math , art, SDFs and computer graphics: iquilezles.org Donate: paypal.me/inigoquilez Subscribe: youtube.com/c/inigoquilez Support: patreon.com/inigoquilez Twitter: twitter.com/iquilezles Facebook: facebook.com/inigo.quilezWhat people say. Recommended as a masterclass in raymarching, signed distance fields, and procedural shader art by a pioneer of the medium.
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