LoSboccaccon Hacker News • Recommends
On “An Inside Look at Microsoft’s Newest Flight Simulator”
2.7M subscribers • 6 videos on Hallway
Intermediate. Assumes working knowledge.
259K views7 years ago1 recommendation
Graphics and audioGame developmentRenderingUnity, Unreal and GodotGPUs, shaders and CUDA
Gamers Nexus compares traditional faked global illumination techniques with hardware-accelerated RTX ray tracing in Unreal Engine.
This demonstrates traditional graphics techniques vs. RTX by making a fully ray-traced "game" in Unreal Engine, looking at global illumination in part 1. Ad: Buy be quiet!'s Straight Power 650W (geni.us/NZ8szyS on Amazon) Today's content fakes global illumination to illustrate the ups and downs of using RTX. The upside is obvious -- it's easier, allows better dynamic movement of objects while retaining GI, and is theoretically more accurate. The downside is performance, clearly, and noise. Our 100% ray-traced... "game" provides some early demos of DXR's implementation into Unreal Engine, which is presently (at writing) on its third preview build of the DXR implementation. Epic Games still has a lot of work to do on this front, but we can take an advance look at RTX shadows, reflections, global illumination, and more. We have a new GN store: store.gamersnexus.net/ Like our content? Please consider becoming our Patron to support us: patreon.com/gamersnexus ** Please like, comment, and subscribe for more! ** Follow us in these locations for more gaming and hardware updates: t: twitter.com/gamersnexus f: facebook.com/gamersnexus w: gamersnexus.net/ Hosts: Steve Burke, Andrew Coleman Video: Andrew Coleman Links to Amazon and Newegg are typically monetized on our channel (affiliate links) and may return a commission of sales to us from the retailer. This is unrelated to the product manufacturer. Any advertisements or sponsorships are disclosed within the video ("this video is brought to you by") and above the fold in the description. We do not ever produce paid content or "sponsored content" (meaning that the content is our idea and is not funded externally aside from whatever ad placement is in the beginning) and we do not ever charge manufacturers for coverage.What people say. Recommended as a clear comparison of traditional rasterized global illumination workarounds versus early real-time ray tracing implementations.
LoSboccaccon Hacker News • Recommends
On “An Inside Look at Microsoft’s Newest Flight Simulator”
rolleiflexon Hacker News • Mentions
On “Tensorflow 2.0.0-Alpha0”
kuzehankaon Hacker News • Mentions
On “Quake II RTX: Re-Engineering a Classic with Ray Tracing Effects on Vulkan”
missosoupon Hacker News • Mentions
On “Ray Tracing Denoising”