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#shadertoy#glsl#raymarching

Live Coding an Alien Orb - Glitters & Blinding Light

The Art of Code

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Intermediate. Assumes working knowledge.

7.6K views4 years ago1 recommendation

Graphics and audioRenderingCreative coding

How to add procedural glitter textures and volumetric glow effects to a raymarched scene in GLSL.

A while ago I made a little doodle while playing with Gyroids and I decided to polish it up to make a nice effect and then make a tutorial about it. In the second part of this series we'll go over the glitters in the sand and we'll put a blinding light inside of the sphere. ========== Timetable ========== - Intro - Glitter Texture - Glitter on Ground - Light - Glow - Outro ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: facebook.com/groups/theartofcode/ Patreon: patreon.com/TheArtOfCode ShaderToy: shadertoy.com/user/BigWIngs PayPal Donation: paypal.me/theartofcode FXHash Generative NFTs: fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== Starting point: shadertoy.com/view/7sSfDR The finished effect: shadertoy.com/view/tlcXWX ========== Other videos to watch ========== Part 1 of this tutorial: youtu.be/b0AayhCO7s8 ShaderToy for complete beginners: youtu.be/u5HAYVHsasc Writing a ray marcher: youtu.be/PGtv-dBi2wE Smooth minimums: youtube.com/watch?v=YJ4iyff7zbk Polar coordinates: youtu.be/r1UOB8NVE8I

Why it's here

1 person recommends this

What people say. Recommended as a detailed guide to implementing procedural glitter and glow effects in shaders.

u/CountFrolicin r/GraphicsProgramming • Recommends

Shader Coding tutorial: Glitter & Light