u/CountFrolicin r/GraphicsProgramming • Recommends
Shader Coding tutorial: Glitter & Light
60K subscribers • 19 videos on Hallway
Intermediate. Assumes working knowledge.
7.6K views4 years ago1 recommendation
Graphics and audioRenderingCreative coding
How to add procedural glitter textures and volumetric glow effects to a raymarched scene in GLSL.
A while ago I made a little doodle while playing with Gyroids and I decided to polish it up to make a nice effect and then make a tutorial about it. In the second part of this series we'll go over the glitters in the sand and we'll put a blinding light inside of the sphere. ========== Timetable ========== - Intro - Glitter Texture - Glitter on Ground - Light - Glow - Outro ========== Social Media Links ========== Twitter: @The_ArtOfCode Facebook: facebook.com/groups/theartofcode/ Patreon: patreon.com/TheArtOfCode ShaderToy: shadertoy.com/user/BigWIngs PayPal Donation: paypal.me/theartofcode FXHash Generative NFTs: fxhash.xyz/u/The%20Art%20of%20Code ========== If you want to follow along ========== Starting point: shadertoy.com/view/7sSfDR The finished effect: shadertoy.com/view/tlcXWX ========== Other videos to watch ========== Part 1 of this tutorial: youtu.be/b0AayhCO7s8 ShaderToy for complete beginners: youtu.be/u5HAYVHsasc Writing a ray marcher: youtu.be/PGtv-dBi2wE Smooth minimums: youtube.com/watch?v=YJ4iyff7zbk Polar coordinates: youtu.be/r1UOB8NVE8IWhat people say. Recommended as a detailed guide to implementing procedural glitter and glow effects in shaders.
u/CountFrolicin r/GraphicsProgramming • Recommends