u/corysamain r/GraphicsProgramming • Recommends
#meshshaders#alanwake2#gpu-drivenrendering
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
10K subscribers • 3 videos on Hallway
- Recommended by 3 people: 2 on Hacker News and 1 in engineering communities.
- Presented by Erik Jansson, Remedy Entertainment
Advanced. Deep dive for people who know the field.
29K views2 years ago3 recommendations
Graphics and audioGame developmentRenderingGPUs, shaders and CUDAGame programming
Erik Jansson explains how Remedy Entertainment transitioned to a GPU-driven rendering pipeline using mesh shaders and meshlet culling for Alan Wake 2.
Alan Wake 2 features vast and highly detailed outdoor environments with dense vegetation. In comparison to Control, the geometric complexity skyrocketed so much that we had to move to a GPU-driven rendering pipeline. This talk is about that journey. We’ll cover our overall design and the fine technical details of how to make it perform well. Mesh shaders are a central part of this pipeline; we’ll show how to efficiently cull and render meshlets, to take full advantage of the PS5 and XBSX|S GPU. Title Agenda Trailer Introduction GPU-Driven Rendering Meshlets Culling Mesh Shaders Conclusion Special Thanks Q&AWhy it's here
3 people recommend thisWhat people say. Recommended as an excellent technical deep dive into modern GPU-driven rendering pipelines and mesh shading in production games.
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