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#nes#6502assembly#legendofzelda

Zelda Hit Detection - Behind the Code

Displaced Gamers

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Intermediate. Assumes working knowledge.

204K views5 years ago1 recommendation

Game developmentHistory and cultureRetro games and consolesGame programmingReverse engineering

A detailed code walkthrough of the sword collision detection, item states, and wand collision bug in the original NES Legend of Zelda.

Code walk through sword collision detection, sword/wand states, and the wand collision bug. If you would like to support this channel, here is a link to the Displaced Gamers Patreon page - patreon.com/displacedgamers Twitter: twitter.com/DisplacedGamers Facebook: facebook.com/DisplacedGamers/ Instagram: instagram.com/displacedgamers/ Music by Wolf and Raven: youtube.com/channel/UC-PRsIpJXWpg3PtjfQLwiVw Featured Game Genie Codes: (Take note that I have not tested these with a real cartridge) Sword Damage Boost: NNOLTIAO White Sword Damage Boost: NNOLYIAX Magic Sword Damage Boost:NNOUAIAK Fast Sword: ZAOEUTPA Sword Centering Mod (Vertical Sword): YAKUTTTA Sword Centering Mod (Horizontal Sword): PAVLYTTE Wand Melee Fix CMP: ZUSLIIAL Wand Melee Fix BNE: ESSLTIEP Intro Item Usage Conflict Overview and Emulator Helpfulness Begin Code Trace Sword States and Comparing Values Resume Code Walk Execution Time? Enemy Size and Hitboxes? The Wand Melee Bug An Abandoned Sword Animation? Fix the Wand Melee Bug Removing Sword Wind-Up Outro #ZELDA #CODE #PROGRAMMING

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1 person recommends this

What people say. Recommended for its deep dive into NES assembly code to explain game mechanics and bugs.

u/rolfrin r/ReverseEngineering • Recommends

Zelda Hit Detection - Behind the Code YouTube