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What VR Could, Should, and Almost Certainly Will Be within Two Years (Steam Dev Days 2014)

Steamworks Development

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Intermediate. Assumes working knowledge.

128K views12 years ago1 recommendation

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Michael Abrash discusses the technical requirements, hardware challenges, and perceptual science needed to achieve true presence in virtual reality.

We've figured out what affordable VR hardware will be capable of within a couple of years, and assembled a prototype that reveals that that level of VR hardware is capable of stunning VR experiences. That hardware is almost certainly going to appear in that timeframe, and it will be worth starting to develop for it now. This talk will discuss what that hardware is, and what it makes possible. Speaker: Michael Abrash (Valve) Slides (PDF): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.p… Slides (PowerPoint): media.steampowered.com/apps/steamdevdays/slides/vrshouldbe.p…

Why it's here

1 person recommends this

What people say. Often cited for its foundational explanation of VR hardware requirements, latency, and human perception limits.

mkeblxon Hacker News • Recommends

On “I Tried VR and It Was Just OK”

Michael Abrash of Valve now at Oculus giving a basic description: link to this video It's parts of your lower brain aligning to convince you you're in a virtual world, and while it is a spectrum you really need a high end headset to experience it. Abrash himself mainly dismissed VR's potential prior to experiencing it.

leocon Hacker News • Mentions

On “Alan Kay at Demo: The Future Doesn't Have to Be Incremental”

It's amusing that the same optical illusion has been discussed by Michael Abrash link to this video and Alan Kay link in talks on very different topics recently. > Thomas Paine said in Common Sense , instead of having the king be the law, why, we can have the law be the king. That was one of the biggest shifts, large scale shifts in history because he realised "hey, we can design a better society than tradition has and we can put it into law; so, we're just going to invert thousands of years of beliefs". Pfft, tell that to the 13th-century Venetians: link . Constitutionalism isn't that new an idea.

teachon Hacker News • Mentions

On “VR”

Yes. Even the best VR headsets still have incredibly low pixel density. According to Michael Abrash, "the per-degree pixel density of a 1k by 1k, 110-degree VR display is... actually lower pixel density than the original Quake running at 320x200."0 And when you call the graphics "terrible" do you mean they actually look bad to you from inside a VR headset, or just looking at the screenshot on some other device? Because what looks amazing in a traditional game can look cartoony and fake within VR, and incredibly simple things can look startlingly real. 0 link to this video