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Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR)

NVIDIA Developer

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129K views6 years ago1 recommendation

Graphics and audioRenderingGPUs, shaders and CUDA

NVIDIA and Dartmouth researchers demonstrate ReSTIR, an algorithm for real-time dynamic direct lighting and shadows from millions of area lights.

NVIDIA and Dartmouth College researchers collaborated to create an ACM SIGGRAPH 2020 paper showing how to render dynamic direct lighting and shadows from millions of area lights in real-time. This was previously impossible. This video shows real-time rendering of scenes with many dynamic lights, and all lighting and shadowing are computed using the ReSTIR algorithm described in the paper, plus a denoising algorithm. Read more: news.developer.nvidia.com/rendering-millions-of-dynamics-lig… ACM SIGGRAPH 2020 paper: research.nvidia.com/publication/2020-07_Spatiotemporal-reser…

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What people say. Recommended as a breakthrough paper in real-time ray tracing for rendering millions of dynamic lights.

u/fb39ca4in r/GraphicsProgramming • Recommends

Spatiotemporal Importance Resampling for Many-Light Ray Tracing (ReSTIR) AKA Rendering Millions of Dynamic Lights in Real-Time (Nvidia, SIGGRAPH 2020)