The Ultimate Game Boy Talk (33c3)
274K subscribers • 55 videos on Hallway • Conference channel
- Recommended by 12 people: 10 on Hacker News and 2 on Lobsters.
- A classic. People kept recommending it from 2017 to 2026.
- Presented by Michael Steil
Intermediate. Assumes working knowledge.
241K views9 years ago12 recommendations
Systems programmingHardwareRetro games and consolesCPUs and computer architectureRendering
Michael Steil explains the internal architecture, CPU quirks, and graphics rendering of the Nintendo Game Boy.
media.ccc.de/v/33c3-8029-the_ultimate_game_boy_talk The 8-bit Game Boy was sold between 1989 and 2003, but its architecture more closely resembles machines from the early 1980s, like the Commodore 64 or the NES. This talk attempts to communicate "everything about the Game Boy" to the listener, including its internals and quirks, as well as the tricks that have been used by games and modern demos, reviving once more the spirit of times when programmers counted clock cycles and hardware limitations were seen as a challenge. Michael SteilWhy it's here
12 people recommend thisWhat people say. Highly recommended as an incredibly comprehensive and clear guide to the Game Boy hardware, often used as a reference for emulator developers.
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